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Why am I seeing a low level of API calls against my account even when I'm not using the portal or running the project on the weekends?

Even when I'm not accessing any aspect of my Beamable project, I'm seeing a couple hundred API calls per day against my account. Where are these coming from?
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Why is the microservice count for "current usage" incorrect?

Hi, my Microservice usage is showing as 10 instances for "Current Usage", but only a single microservice is running per-realm
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Can I rename my CID alias or project alias?

Hi, I created my project using a test name or something different than my project official name. I'd like to update the alias, but I don't see a way to update or rename it. Can you do this?

Group invite & JoinRequest

How can I send a invite to a particular player , and how can that user see the invite request. How can a user send a join request to a group admin , and how can that admin can accept or reject that request.
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MakeDonationRequest issue

I'm currently getting this error , HTTP Error. method=[POST] uri=[https://api.beamable.com/object/groups/"MyId"/donations] code=[400] payload=[{"status":400,"service":"groups","error":"InvalidDonationError","message":"No group donations config with name `donations.default`"}] Method, internal async void MakeDonationRequest(Currency currency, Action onSuccess = null, Action onFailure = null) { try { var grpId = \_groupsView.Groups[0].Group.id; await \_beamContext.Api.GroupsService.MakeDonationRequest(grpId, currency); onSuccess?.Invoke(); } catch (Exception ex) { Debug.LogError(ex.Message); onFailure?.Invoke(); } }
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How do I resolve a "Organization not found" error in Unreal?

I'm trying to sign in to beamable through the unreal sdk example project but receive the following error: 'Organization not found. If you haven't created an account yet, please Sign Up instead.' I'm following the github readme, using all lowercase, no spaces and dash-separated. I have it [Project Settings > Beamable Core > Beam Environment] pointed to Dev
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Does each player calling a microservice create a new instance, or is a single instance of the microservice used for all the players in the match

Does each player calling a microservice create a new instance, or is a single instance of the microservice used for all the players in the match
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Custom content object not appearing in Content Manager due to case sensitivity

Why is my `custom_dto` content not appearing in Beamable Content Manager? I have a file named `CustomDTO.cs` with these contents: ```csharp using Beamable.Common.Content; [ContentType("custom_dto")] public class CustomDto : ContentObject { public int likes; public string topic; } ``` But when I look in Content Manager, there is no content type entry for `custom_dto`. Other content types I have defined show up just fine. Why is this?
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Docker Not Detected

I'm getting an error message about Docker Not Detected. Is there a way to find out why this is happening?
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Is it possible to use Commerce from a C# Microservice?

Within my game, I would like to handle some purchases made with virtual currency through my C# Microservices and use the Beamable Commerce service to get the benefit of its analytics features. Is there a way to initiate store purchases from C#MS code?